Cowboy meets World
A prequel and companion piece to 2010’s Red Dead Redemption, the story of criminal cowboy Arthur Morgan unfolds like one of Sergio Leone’s sombre yet knowingly playful Spaghetti Westerns. Of course, The Good, the Bad, and the Ugly lasts a couple of hours, not upwards of 70. A twisting tale of torn loyalties and outdated ideals, it features several returning (albeit younger) characters from its predecessor, including a fresh-faced John Marston, who has a pleasingly crucial role in Arthur’s journey. Mournful, melancholy, majestic, the game’s sweeping tale of out-of-their-depth outlaws plays out across the backdrop of a rapidly changing U.S. heartland in the dying days of the 19th century.
RDR2 is a ready-made anecdote generator. Sit a dozen people down with the game and I’ll bet you Clint Eastwood’s last Fistful of Dollars every last one would see scenarios totally individual to their playthrough. Rockstar’s extraordinary open-world is as wide as it is deep. This is an adventure so stuffed full of amazing emergent moments, when the end credits roll after a full week of captivating, criminal play, there are enough incredible memories to fill ten lesser games.
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